In this exercise I used these sculpts from here: https://nickzucc.gumroad.com/l/etYgc to create some renders using the Arnold renderer in Maya. I used an Ice Lake HDR file to help create the background. I used some ambient occlusion as well. to help soften the shadows. It was really fun playing with the lighting and seeing what kind of results I could get.
Here is a test render that I did before adding the other characters. I tried to play with the lighting in the final renders to get a more interesting result.
Here is the HDRI File that I used, or at least a preview of it! Here is where I found my HDR files: http://www.hdrlabs.com/sibl/archive.html
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