I did a lot of work during this sprint, including setting up a material for the burning leaf, and setting up a Niagara system to control the VFX. I also made a fire VFX to add to this as well. This included adding collision events to the particles to layer the effects. I also set up a fairly robust rig for the Demon character, complete with FK/IK switching for the limbs.
Subscribe to:
Post Comments (Atom)
Sprint #6 Delivery
This sprint, I added finishing weighting touches onto the Angel, added the completed textures to the rig files, added the stained glass pan...
-
This is a mood board of reference art that I collected from The Witcher 3: The Wild Hunt. It shows a good contrast between the beautiful lan...
-
Here is my sculpted and low poly model for my barrel that I have UV mapped and set up for baking. I had a lot of issues with Substanc...
-
This week I helped bring NoFace to life in our VR Project. I took the existing model that was given to me and edited the model to give the...
No comments:
Post a Comment