Sunday, July 30, 2023

Sprint #6 Delivery

 This sprint, I added finishing weighting touches onto the Angel, added the completed textures to the rig files, added the stained glass panels to the Angel rig, fixed an issue with the cherry blossom fire starting in the air, and added blendshapes to the human tree to make it have some facial expressions. 

Overall, my contributions to the Common Art Project included: 

The Demon Rig (FK/IK Switching)

The Angel Rig (Full IK) 

Cherry Blossoms/Fire VFX 

Blendshapes on the human trees. 

Mistakes that were made: I probably would have made Nassir do a ROM with just the skeleton on the Demon before going as complicated as I did. 

Words of advice: Don't underestimate how many times an animator will ask you to change things. I spent at least 50 hours on the Demon and I would estimate 40 for the Angel. This included skeletal orientation changes, controls, and various weighting adjustments. 

Takeaways: Even though it was hard work, I genuinely enjoyed what I did and I have some really good portfolio pieces to show now! 







Angel rig with stained glass in Engine 


Angel rig with added glass and stained glass textures 


Added textures to the Demon Rig Files 


Fixed a collision issue with the cherry blossom VFX, and also added some variation in play rate to make the fire flicker less uniform. 


Demo of tree people blendshapes in Maya 



Blendshapes working in-engine 









 


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Sprint #6 Delivery

 This sprint, I added finishing weighting touches onto the Angel, added the completed textures to the rig files, added the stained glass pan...