Sunday, July 30, 2023

Sprint #6 Delivery

 This sprint, I added finishing weighting touches onto the Angel, added the completed textures to the rig files, added the stained glass panels to the Angel rig, fixed an issue with the cherry blossom fire starting in the air, and added blendshapes to the human tree to make it have some facial expressions. 

Overall, my contributions to the Common Art Project included: 

The Demon Rig (FK/IK Switching)

The Angel Rig (Full IK) 

Cherry Blossoms/Fire VFX 

Blendshapes on the human trees. 

Mistakes that were made: I probably would have made Nassir do a ROM with just the skeleton on the Demon before going as complicated as I did. 

Words of advice: Don't underestimate how many times an animator will ask you to change things. I spent at least 50 hours on the Demon and I would estimate 40 for the Angel. This included skeletal orientation changes, controls, and various weighting adjustments. 

Takeaways: Even though it was hard work, I genuinely enjoyed what I did and I have some really good portfolio pieces to show now! 







Angel rig with stained glass in Engine 


Angel rig with added glass and stained glass textures 


Added textures to the Demon Rig Files 


Fixed a collision issue with the cherry blossom VFX, and also added some variation in play rate to make the fire flicker less uniform. 


Demo of tree people blendshapes in Maya 



Blendshapes working in-engine 









 


Wednesday, July 19, 2023

Sprint #5 Delivery

This week, I integrated the retopologized body into the Angel rig, fixed some orientations on the controls, and cleaned up the weight paints. I also did some minor edits to the cherry blossom VFX, changing the direction that the petals blow in and creating a duplicate of the emitter without the fire to add more pedals to our scene. Additionally, I removed the cloth wrap from the Angel body, as it was hindering performance and causing lag.  I have attached my Perforce images below.  



Quick video showing the new weight paints/body 


Wednesday, July 5, 2023

Sprint #4 Delivery

 This sprint, I finished the Angel Rig. It is fully FK to ensure that our animator can start working immediately. I might try to add some refined features now that both the rigs are in a complete state, such as an IK spine or spline spine. 



My perforce submissions, as you can see I had many incremental saves of the rig. The final one is AzrealRig_Complete.mb. 



Quick ROM showing the new rig in use. 



Sprint #6 Delivery

 This sprint, I added finishing weighting touches onto the Angel, added the completed textures to the rig files, added the stained glass pan...