This week, I set up the Unreal 5.2 project for Angel's Versus Demons and also 3D-Modeled a proxy cherry blossom petal to use in my Niagara Emitter. I also set up a blowing leaf emitter with the cherry blossoms and used a tree from Sketchfab to show it in action. Next week I hope to add collision events so that the blossoms will catch fire when they hit the ground.
Wednesday, May 24, 2023
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Sprint #6 Delivery
This sprint, I added finishing weighting touches onto the Angel, added the completed textures to the rig files, added the stained glass pan...
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This sprint, I finished the Angel Rig. It is fully FK to ensure that our animator can start working immediately. I might try to add some re...
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This week, I set up the Unreal 5.2 project for Angel's Versus Demons and also 3D-Modeled a proxy cherry blossom petal to use in my Niag...
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I did a lot of work during this sprint, including setting up a material for the burning leaf, and setting up a Niagara system to control th...