Wednesday, June 21, 2023

Sprint #3 Delivery

 This sprint, I spent a lot of time fixing issues with the demon rig (fixing IK/FK switch issues, bone orientations, adding bones for procedural physics, and adding some muscle deformation bones) as well as setting up the skeleton for the Angel and doing some rough weight painting for Nassir to do a ROM before I make the rig. I brought the rigs into the Engine as well. I am currently trying to also add some simple chaos cloth physics to the Angel as well. 

Next sprint, I plan to add the clean pass demon model to the rig and clean up any weight painting and possibly add some blendshapes for the chest mouth. I also want to complete the Angel rig so that Nassir can start animating both the Angel and the Demon for our cinematic scene. 



My Perforce submissions 


ROM of the Angel skeleton I made, complements of Nassir Hazim 


Angel skeletal mesh, shown in Engine 
Angel skeleton, shown in Maya


Quick ROM showing the new controls/additions for the demon rig that I made (muscle controls for thigh, physics bones, fixing pole vectors) 


Demon rig, shown in Maya


Demon rig, shown in engine 

                









Tuesday, June 6, 2023

Sprint #2

 I did a lot of work during this sprint, including setting up a material for the burning leaf, and setting up a Niagara system to control the VFX. I also made a fire VFX to add to this as well. This included adding collision events to the particles to layer the effects. I also set up a fairly robust rig for the Demon character, complete with FK/IK switching for the limbs. 











Sprint #6 Delivery

 This sprint, I added finishing weighting touches onto the Angel, added the completed textures to the rig files, added the stained glass pan...