Here is my sculpted and low poly model for my barrel that I have UV mapped and set up for baking. I had a lot of issues with Substance painter not wanting to bake my maps and I think it ended up being an issue from my UV maps.
I have my details baked on but it showed some errors so I may have to go back and do some edits to my UVS and High Poly model before baking it again.
This project was different since I tried to go off the grid and not follow the provided videos as much and do more of my own thing, so I expected some errors and mistakes. I'm hoping to clean it up and polish it this week.
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