This week, I set up the Unreal 5.2 project for Angel's Versus Demons and also 3D-Modeled a proxy cherry blossom petal to use in my Niagara Emitter. I also set up a blowing leaf emitter with the cherry blossoms and used a tree from Sketchfab to show it in action. Next week I hope to add collision events so that the blossoms will catch fire when they hit the ground.
Subscribe to:
Post Comments (Atom)
Sprint #6 Delivery
This sprint, I added finishing weighting touches onto the Angel, added the completed textures to the rig files, added the stained glass pan...

-
Making the chain was a learning experience, but what I ended up doing was making a torus, scaling it a bit to make it look like a chain li...
-
This is a mood board of reference art that I collected from The Witcher 3: The Wild Hunt. It shows a good contrast between the beautiful lan...
-
Here is my sculpted and low poly model for my barrel that I have UV mapped and set up for baking. I had a lot of issues with Substanc...
No comments:
Post a Comment