This sprint, I spent a lot of time fixing issues with the demon rig (fixing IK/FK switch issues, bone orientations, adding bones for procedural physics, and adding some muscle deformation bones) as well as setting up the skeleton for the Angel and doing some rough weight painting for Nassir to do a ROM before I make the rig. I brought the rigs into the Engine as well. I am currently trying to also add some simple chaos cloth physics to the Angel as well.
Next sprint, I plan to add the clean pass demon model to the rig and clean up any weight painting and possibly add some blendshapes for the chest mouth. I also want to complete the Angel rig so that Nassir can start animating both the Angel and the Demon for our cinematic scene.
Angel skeleton, shown in Maya
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