This week, I integrated the retopologized body into the Angel rig, fixed some orientations on the controls, and cleaned up the weight paints. I also did some minor edits to the cherry blossom VFX, changing the direction that the petals blow in and creating a duplicate of the emitter without the fire to add more pedals to our scene. Additionally, I removed the cloth wrap from the Angel body, as it was hindering performance and causing lag. I have attached my Perforce images below.
Quick video showing the new weight paints/body
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