This week, I set up the Unreal 5.2 project for Angel's Versus Demons and also 3D-Modeled a proxy cherry blossom petal to use in my Niagara Emitter. I also set up a blowing leaf emitter with the cherry blossoms and used a tree from Sketchfab to show it in action. Next week I hope to add collision events so that the blossoms will catch fire when they hit the ground.
Wednesday, May 24, 2023
Monday, April 24, 2023
Friday, February 3, 2023
Lighting Workshop Week 4
Friday, January 27, 2023
Friday, January 20, 2023
Week 2 Lighting Assignment
Here is my week 2 lighting assignment. I reused my barrel that I made last semester in 3D Art and put it into a forest scene using a few different HDR files to try and see the various results. I also used a post-process volume and turned on infinite bounds and turned off auto-exposure. I think the results are very interesting!
Friday, January 13, 2023
Thursday, December 1, 2022
Spirited Away VR: Interactive NoFace (Final Pass)
This week, I FINALLY figured out how to get my prop affecting the state machine on my NoFace blueprint. I set it up so that if I pick up a specific token, NoFace opens his mouth. If I feed him a Riceball, he closes his mouth and rains bath tokens on me! I had a lot of fun with Niagara emitters to make him more like the Spirited Away movie. I also added an emitter that has gold raining out of his hands like in the Spirited Away movie.
Sprint #6 Delivery
This sprint, I added finishing weighting touches onto the Angel, added the completed textures to the rig files, added the stained glass pan...
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I made this 3D Sprite of Shiny Charizard using Maya, Photoshop, and Unreal Engine 5. I started with a 2D 64x64 pixels sprite from Pokémon...
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Programs used: Photoshop, Clip Studio Paint In this project, I used basic shapes (circle, square, triangle) to design unique creature...
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This is a mood board of reference art that I collected from The Witcher 3: The Wild Hunt. It shows a good contrast between the beautiful lan...

























