Monday, April 24, 2023
Friday, February 3, 2023
Lighting Workshop Week 4
Friday, January 27, 2023
Friday, January 20, 2023
Week 2 Lighting Assignment
Here is my week 2 lighting assignment. I reused my barrel that I made last semester in 3D Art and put it into a forest scene using a few different HDR files to try and see the various results. I also used a post-process volume and turned on infinite bounds and turned off auto-exposure. I think the results are very interesting!
Friday, January 13, 2023
Thursday, December 1, 2022
Spirited Away VR: Interactive NoFace (Final Pass)
This week, I FINALLY figured out how to get my prop affecting the state machine on my NoFace blueprint. I set it up so that if I pick up a specific token, NoFace opens his mouth. If I feed him a Riceball, he closes his mouth and rains bath tokens on me! I had a lot of fun with Niagara emitters to make him more like the Spirited Away movie. I also added an emitter that has gold raining out of his hands like in the Spirited Away movie.
Wednesday, November 23, 2022
Spirited Away VR: Interactive NoFace (Clean Pass)
This week, I worked on getting the animation state machine and blueprints to work together to make NoFace fully interactable. I played around with collisions and even added specific colliders for the hands to make hand interactions on parts of NoFace's body. The result was that if I entered specific colliders, NoFace can go from Aware > Beckoning>Mouth Open>Mouth Closed> Back to Idle once I exited the colliders. I am hoping to possibly add some interaction related to our prop next week, but for now this is fully functional. Below is my Perforce documentation. Primarily, I worked on the ABP_NoFace, BPC_NoFace, and the Team4VRPawn assets.
Sprint #6 Delivery
This sprint, I added finishing weighting touches onto the Angel, added the completed textures to the rig files, added the stained glass pan...
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I made this 3D Sprite of Shiny Charizard using Maya, Photoshop, and Unreal Engine 5. I started with a 2D 64x64 pixels sprite from Pokémon...
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Programs used: Photoshop, Clip Studio Paint In this project, I used basic shapes (circle, square, triangle) to design unique creature...
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This is a mood board of reference art that I collected from The Witcher 3: The Wild Hunt. It shows a good contrast between the beautiful lan...

































