Monday, November 14, 2022

Spirited Away VR: Final Pass

Perforce Documentation: Primarily this week, I re-rigged our hands to add an extra joint in the fingers and redid all of the animations to improve them. Additionally, I set up our train for VR navigation, started a transparent material for our No-Face proxy (interactive character), and worked on improving the prop rig and blueprints.  







This video shows some of what our game looks like now, with our train environment. We also used a post processing shader to add some toon lines. I made a soot sprite prop for funsies too. The bath tokens can also be stacked/etc. 

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